Save the village from the blobs by directing The Jiggle Knight.


Controls:
entirely mouse based, click the instructions to direct the knight
Once all the enemies are defeated, 'Return to the Tavern' for more quests.

Made in 72 hours for the Wowie Jam 3.0 (Failure Is Progress)


The Squire and The Jiggle Knight 1.0

Changes:

  • Icons added for all speech to add understanding
  • Streamlined battle UI
  • Blob death effects
  • More obvious Quest completion
  • Can now see uncompleted Quests in menu
  • Increased Attack speed 150 -> 250
  • Increased Move speed 1.5 -> 2

Wowie Jam  3.0 version available as download


Credits

Music

Minstrel by PeriTune | http://peritune.com
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Short But Strong! by Savfk | https://www.youtube.com/savfkmusic
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Epic Boss Battle by Juhani Junkala | https://soundcloud.com/juhanijunkala
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Tavern (Clap Version) by PeriTune | http://peritune.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Sound effects obtained from https://www.zapsplat.com“

Story, Design, Programming and everything else by Jordan Simcoe-Rowe

Download

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Click download now to get access to the following files:

Pc0.3.zip 37 MB

Development log

Comments

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(+1)

nice

Thanks :)

Funny concept! A bit hard to control. more art would make this very cool. Maybe I'm missing something - but I don't see the topic implemented.

Good job! :)

Would really appreciate if you gave my game a try ;P

(+1)

Thanks for playing! Glad you enjoyed it. Art was one of the last things I added, here's how it looked yesterday

As for Failure is Progress:
Normally in RPGs, when you lose all your hp you die/fail/have to start again, here the Knight only gets knocked out and can still progress by getting back up and can also progress towards winning if the sword touches a blob whist knocked out/in the failure state.

will do :)

I see what you mean about the topic - makes more sense. I think the art on the characters looks good! all I meant was that a little more texture in the world might be nice. Of course, it is a game jam so it's never easy. :)

Thanks, I was trying to get the look of medieval drawings and paintings.

I wholeheartedly agree on both points, it needs more world texture and game jams aren't easy :)