Wowie jam 3.0
The Squire & The Jiggle Knight » Devlog
Wowie Jam 3.0
No overall score but Creativity #161, Fun #205, Sound #240, Simplicity #307, WOWIE! #375, Visuals #533 and Topic #740. I'm happy with that I think it accurately reflects the feedback I got. And a lot of feedback I did get, this is my most popular project to date. I got 35 comments and replied and absorbed every one of them.
Lessons Learned:
- Build early and often. With my first build occurring 1.5 hours before the end of the jam, this was a lot more stressful than it had to be.
- Smaller scope helps. People like to play small, easy games during a gamejam. It also allows me to put more polish on the game. Things I don't tend to prioritise such as Story, Dialogue and Humour are some of the things I most love in this game and what makes it feel the most like MY game.
- Community Rate for Rate helps with popularity.
- Majority of plays/views occurred the first 3 days of the week long rating period.
- Having more ratings doesn't lead to a better score but it does mean you get more feedback.
- Non-english gamers exist and they should be able to play your game. That means delivering as much as possible of your game in ways that anyone can understand. I relied too heavily on the English language for every button which I witnessed put a gamer off entirely. I have hopefully rectified this slightly as I can in the latest update.
- Stick to the topic. Make it obvious and prominent.
Thanks to everyone who took the time to play The Squire and the Jiggle Knight.
I may do more updates in the future.
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The Squire & The Jiggle Knight
A semi-idle ragdoll adventure
Status | Released |
Author | Simco |
Genre | Adventure |
Tags | 2D, Action-Adventure, Fantasy, knight, Medieval, ragdoll, ragdoll-physics, Singleplayer, Slime |
Languages | English |
More posts
- Jiggle Knight 1.0Mar 10, 2021
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