RpongG Update
It's been awhile but I've slowly been making updates to RpongG.
I've taken on the feedback that I got from the gamejam and improved/fixed several problems. As always would love to hear what you think on what's changed if it's for the better or worse (original game is still up if you want to compare).
Some Major Changes:
Better aiming - This is a big one and changes the entire feel of the game, originally you could only shoot straight forward (and it would maybe curve if you were moving fast enough). Now there's a guideline so if you can aim your shots with good timing. Troll and Ogres get faster projectiles to compensate.
Less balls - Originally, the amounts of attacks depended on how fast you could shoot them, how many you shot out and projectile speed. Multi-hit bonuses were always the best option and led to absolute chaos. Now you have to be a bit more careful with your shots, although increasing attack number is still really good.
Ball visual updates - To make it clearer what balls are doing, I've changed some of the ball visuals. Crits are now just larger, Parry are square with your outer colour. Fire attacks have a trail and Poison are pink inside.
Bonuses - Bonuses are now acquired by filling up a bar, so much harder to accidentally pick one. Also, you can't die now when selecting a bonus.
Levels - Both you and enemies increase in stats for each level, this slightly mitigates the power increase from bonuses.
Trees - There are now trees, see for yourself what happens when you set them on fire.
RpongG
Rpg / Pong, when you die, next time you play as a different character, gain more options from the enemies you defeat
Status | Released |
Author | Simco |
Genre | Role Playing |
Tags | 2D, Arcade, Experimental, Pixel Art, Singleplayer, Unity |
Leave a comment
Log in with itch.io to leave a comment.